Gameeventtriggered fivem. : The function to execute when the event get triggered. Gameeventtriggered fivem

 
 : The function to execute when the event get triggeredGameeventtriggered fivem  eventName: The event name you want to expose

Use emit function when you want to trigger an event on the same client. FxDK detects changes in your and will restart them automatically. hardware dependent. Stock resources. White. Join the 74. Networking. For each component you can: show/hide, change opacity, change colour. ) in which the player was previously sitting. Lua is a very easy language to learn, simple to use and fast to write. source: The source object is a temporary player ID, that can be used. Intel Core 2 Q6600 @ 2. Required arguments. TriggerClientEvent Triggers an event on the specified client (s), and passes on any additional arguments. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsOpen task manager, click "Details". 40GHz / AMD Phenom 9850 @ 2. Issues 208. Lua. It's worth mentioning that OneSync is. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"Triggers","path":"Triggers","contentType":"file"}],"totalCount":1}},"fileTreeProcessingTime. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsEmitNet - client. Examples. 2 bytes). playerName: The player name of the player connecting. Server events. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsSupport for mysql-async and ghmattimysql syntax. close server and re-open. If you do not provide a callback function use AddEventHandler to listen for the event after registering it. dll) public class Main : BaseScript { public Main() { EventHandlers["gameEventTriggered"] += new Action<string, List<dynamic>>(OnGameEventTriggered. If the token is figured out by a cheater somehow, a restart will nullify their findings. FiveM supports the general purpose programming language Lua as one of its scripting languages. Use function when you want to listen from client only. ; currentSeat: The seat number (-1 is drivers seat, 0 = passenger right front, etc. Server functions. ; vehicleDisplayName: A string containing the display. R1_INDEX. This version includes some of the modifications the Grit game. ; Optional arguments. Scripting in C#. SetTimeout(int milliseconds, function callback) Required arguments milliseconds: The amount of milliseconds to pause the current thread. Refer to the FiveM Native Reference, where you can see syntax per language, a description, and examples for each native. Gang male. See full list on docs. Note that this list is largely undocumented. cfg. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsInput Parameter. Additional details: Minimum. Server Commands. Stock resources. I’ve tried using gameEventTriggered, but this does not seem to go anywhere for gun shots. exe) window: cd /d C:\FXServer\server-data C:\FXServer\server\FXServer. This command will show any incoming/outgoing event traffic. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events Usually the CEventNetworkEntityDamage game event is triggered whenever some entity is damaged with the victim/attacker entity id, the weapon hash and some other information passed in args which are useful, for example, in health scripts to allow retrieving the cause of the damage. Press the Start button on your taskbar and look for FiveM there. Hit Enter. Triggering this event in the client allows you to send a chat message to this client. INPUT_VEH_FLY_ATTACK2. Servers run on a collection of resources. Triggering latent server events. L2_INDEX. The most common use case of NUI is a full-screen 'UI page', which is overlaid on top of the game and may or may not have input focus. Developer docs. Animals. If the convar has not been setup yet, typing convar_name into the console will return the. An event that is triggered when the game triggers an internal network event. 2GHz / AMD X8 FX-8350 @ 4GHz. Do any event listeners work at all in redm? on ("gameEventTriggered", (event, args) => { console. If you haven’t done so yet, register a free license key on the Cfx. 2 bytes). RegisterNetEvent. Make sure your antivirus allows FiveM to run by adding FiveM to its exclusions list. Alternatively. CEventName can be any event name that GTA 5 throws, e. -- mapmanager_server. You can also cancel this event with CancelEvent (). The problem is that the killerID is always -1. For each component you can: show/hide, change opacity, change colour. Note, only one event will be triggered for every game event. Scripting in JavaScript. Text labels displayed in the game UI can be formatted using classical Rockstar North-style ~ formatting tags, which are detailed below. : The event name you want to expose. FiveM C# events. cfg using sv_licenseKey "licenseKeyGoesHere". It’s usually a matter of downloading FiveM, then simply running the downloaded file. ⚠ please read This is considered a dev release. All you need to do is get the weapon the player was killed with on the event, if it there were killed with WEAPON_UNARMED then just return the event. exe +exec server. ; fn: The function to execute when the. ; w: A floating point number representing the w value of your vector. bin). [MY_HELP_LABEL] Press. Resource directories. Using Scaleform. int killerType, array deathCoords. re platform server (also often named 'FXServer') on Windows, Linux, txAdmin and there's even a ZAP-Hosting guide! They can all be found down below under Available guides. 3 is used in FiveM, called CfxLua. Scripting in Lua. To use Lua, just use . It is a Lua file, ran in a separate runtime from any Lua scripts in the resource, set up with a semi-declarative syntax to be used for defining metadata. Also, when it’s working, it is detecting the fall damage as damage from. Asset developers. For instance you can allow one admin to only view the console and kick players, but not restart the server and execute arbitrary commands. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsUsing Scaleform | FiveM Documentation. log("test") if(event === "CEventNetworkEntityDamage"){ console. NVIDIA 9800 GT 1GB / AMD HD 4870 1GB / Intel HD GT2. Listening for this event in the server allows you to read/log/reply the message. Using the example code from the Wiki located here, I’m not seeing the console output anywhere. Resource manifest. Setting up a server. Using these events can be useful when you need fine control over what happens in your scripts. If server accepts client, it’ll send a. // Method one. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsClient manual. ~s~. Syntax RegisterNetEvent(string eventName, function callback) Required arguments eventName: A string representing the event name to register. FiveM C# events. Last modified September 5, 2020: Update resource FAQ. Wait for the server to. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop. Game events. Global Bans. This issue usually is a result of bad port forwarding or some firewall issue. Make sure your antivirus allows FiveM to run by adding FiveM to its exclusions list. ; fn: The function to execute when the. Add in your server. 40GHz / AMD Phenom 9850 @ 2. exe. The project looks really good and cool, but it seems to be locked behind patreon. The client->server connection process is as follows: from the join interaction. Installing FiveM is pretty straightforward. Your. Refer to their docs for more. Signature function onNet(eventName: string, fn: Function) => void Required arguments eventName: The event name you want to expose. Specifies a HUD color by index. net. js with the following: constspawnPos=[-275. Got some ancient server? This is a guide on migrating. Scripting in Lua Scripting in JavaScript Scripting in C#. In addition, any mode but 'off' will have some additional checks as well: Orel65 May 6, 2021, 4:21pm 1. Aka, allows you to trigger the eventName event on the client, from a server side script. reason: The reason why the player has disconnected. FiveM supports the general purpose programming language Lua as one of its scripting languages. Next to FiveM. ')') end) shoot someone a few times and check the. , learn what 🎯 resources are, or get started with 📟 scripting for FiveM. If you do not provide a callback function use AddEventHandler to listen for the event after registering it. World Editor follows what you see is what you get paradigm of editing, providing 3D gizmo control essential properties of. About native functions. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsThese commands will be started by FxDK if resource is enabled and autorestart is enabled. Fullscreen NUI Direct-rendered UI NUI callbacks Loading screens. You should (again) see ‘Welcome to the party!~’ mentioned in your chat box, and end up on a pier instead of the stage. For example, in a plain Windows command prompt (cmd. eventName: The event name you want to expose. fn: The function to execute when the. HUD_COLOUR_SCRIPT_VARIABLE. Latent events take an extra paramater ‘bps’ which stands for ‘bytes per second’, this defines how fast it should send data to the client. Chat Messages. Convars. Make sure you have installed and updated GTA V. Using Scaleform. Gamer tag (also known as head display) - is an UI element above player character, which can display text and various icons. To use existing events in your resources, you need to listen for them. Type appwiz. Console commands can be executed either using an RCon tool, directly from the server console interface, a server configuration file, the server command line, or (if a resource is allowed by the ACL) the ExecuteCommand function. Refer to the FiveM Native Reference for game functions. The Cfx. Here is a list of some of the functions that you can use specifically in client side scripts. Using Scaleform. Server configuration is also important. spawnmanager:setAutoSpawnCallback (function() if firstSpawn then -- Spawn them at the spawnpoint exports. /// whether the weapon is silenced or not. Examples This example adds a command suggestion for the /command and /othercommand commands. The FiveM client cannot run on Linux due to no support for shared. Use the shortcut from your Windows start menu. If using checkpoint type 44-46 the reserved parameter in the CreateCheckpoint native sets the number/number and shape to display. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped. (View the screenshot below for available pedTypes) deathCoords: An array containing the x, y, z coordinates of where the player died. This is the server script: RegisterNetEvent ("baseevents:onPlayerKilled") AddEventHandler ("baseevents:onPlayerKilled", function (killerID, deathData) local victim = source print. Events Client. This will execute the specified function after the specified amount of miliseconds. . This native consists of 3 parameters (commandName[string], handler[func] and restricted[boolean]). Follow intro or skip and start creating right away. It provides a barebone structure for your scripts, so you don't have to do everything from scratch. If you do not provide a callback function use AddEventHandler to listen for the event after registering it. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsGlobal Bans Our anticheat system is a robust trip-wire style system in which is automated in nature. Getting started with scripting for FiveM might be a tad overwhelming, given the wide range of possibilities and the sparsely spread documentation. nuiHandoverData. XP Ranking System for FiveM. FiveM is developed exclusively for the PC version of GTA V. Listening for events Triggering events. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsAccess the ZAP-Hosting website and login into to your account or sign-up if you don’t have one. You should most likely save it in a local variable if you’re going to use it after the event returns. Creating commands RegisterCommand. IOM_JOYSTICK_BUTTON1. Execute UIforETW. Mouse Button 5. A full list can. It is a Lua file, ran in a separate runtime from any Lua scripts in the resource, set up with a semi-declarative syntax to be used for defining metadata. Lua function reference. re Community [Standalone Release] Block hackers removing players from their vehicles. It allows you to choose when and where to spawn the player and also control how they respawn. CPU. Add. IOM_JOYSTICK_BUTTON2. ; Optional arguments. JavaScript function reference. Citizen. OneSync is a custom sync system that is built on top of GTA: Online's codebase, it increases server slot count so more players can play on a server and at the same time it introduces better development standards including server-sided synchronization states for entities, which we'll cover in this article. The system detects the use of external of programs in which attempt to inject themselves into the FiveM client. Currently using the Chromium Embedded Framework, it offers an asynchronous, performant way of creating in-game UI using web technologies (HTML/CSS/JS, including frameworks like React or Angular, and. Save your game at least once before starting FiveM SP, and copy it into the FiveM profile directory in DocumentsRockstar GamesGTA V (the one with a fivem_set. 1. Step 1: Validation. We are aware of the situation and are intending to work on a solution for these issues. This means that type (vector2 (1, 2)) will return vector2 . flag is only needed when changing directory to somewhere on a different drive) Resource manifest. spawnmanager:setAutoSpawnCallback(function() if firstSpawn then --. Features A unique security token is generated for each resource each time the server is started. Framework agnostic, but supports ESX and QBCore. Instead of an integer, you can pass a table defining a spawn point. There are various kinds of identifiers and handles used across FiveM. Gang female. Framework agnostic, but supports ESX and QBCore. CLONE_TIMECYCLE_MODIFIER ( char* sourceModifierName, char* clonedModifierName) COMMIT_RUNTIME_TEXTURE ( long tex) CREATE_AUDIO_SUBMIX ( char* name) Returns the entity handle for the local player ped. Fullscreen NUI Direct-rendered UI NUI callbacks Loading screens. Prerequisites Before creating your. A new page will show, scroll down. Otherwise: Press WinKey+R on your keyboardgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand;. In this quick and simple guide, we’ll try to show you how to get started with a quick resource in Lua. Gang male. xperience. Fully customisable UI. cl_crosshairusealpha <bool>. Rockstar formatting codes are typically found between two tildes (~), such as in the following examples:[MY_LABEL] Demolish the ~r~enemy. Usually used to display player's name. Resources A resource is, simply said, a collection of files that can be individually started, stopped and restarted. Ambient male. 5GHz. In Lua/JS, the source variable (global) will contain the player ID that triggered the event. Creating Commands. Type %localappdata% in the dialog that opens. ; setKickReason: A function used to set a reason message for when the event is canceled. ; Download the latest recommended build. Blip colors. log. Steps to reproduce: execute this script client-sided: AddEventHandler ('gameEventTriggered', function (name, args) print ('game event ' . CEventNetworkEntityDamage is not triggered on fall damage in the latest build 2545, I tested it with older builds (2060) and it works with older builds. This allows you to create a timer that ticks every game frame / server tick. Set the license key in your server. A full list of available game events can be found here. This brings the FiveM experience to singleplayer. TriggerEvent Triggers the specified event with optional data. exe -accepteula -i. FiveM has the ES2017 standard library built in. So I’m trying to give a weapon to a player who kills another player using onPlayerKilled. First, locate where FiveM is installed. Notifications. ; playerName: The player name of the player connecting. You will see a couple options there (to the right, in the checkbox section), leave them as is and follow the next steps: Wait for the game/application to drop frames. Only the one that's most appropriate in any given situation will be used. In FiveM's Lua runtime, vectors are real data types, just like numbers, bools and strings are. To use existing events in your resources, you need to listen for them. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped. Listening for events Triggering events. For example, you have TS resource, you're using Yarn and there's watch script entry in your package. Recommended. Left Trigger (considered "pressed" half way through the travel of the trigger)Runtime-specific functions AddEventHandler Citizen. This event is fired before creating a population ped and allows manipulating population from script. It is generally advised to upgrade to Windows 10 when you can as this provides the best experience. Hey there, I’m currently trying to catch or listen to events when a player shoots a bullet client sided. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped. Game view. Setters contains two function: setPosition to set the position where the ped is going to spawn at. Client FAQ Client issues Server debugging Server issues Bans FAQ Resource FAQ. Introduction to resources. salty_tokenizer Add security tokens to FiveM server events that are accessible from the client in order to prevent against Lua injections (and similar cheats). lua"-- load script server_script "my_lib. To trigger a server event from inside a server-side script, or trigger a client event from inside a client-side script, use the (or for JS, Example. Text formatting. log ("test") if. SetTimeout Citizen. Saves and loads players XP / rank. Scripting introduction. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsWorld Editor. User interfaces with NUI. Signature function emit (eventName: string,. FiveM Discussion Platform Suggestions. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsConnection process. OneSync. Join the 74. Aka, allows you to trigger the eventName event on the client, from a server side script. enteringVehicle Name baseevents:enteringVehicle Parameters vehicle targetVehicle, int vehicleSeat, string vehicleDisplayName targetVehicle: The handle of the vehicle the player is trying to get in to. My server does not show up in the server list, or it shows up as “private” When this happens, make sure other people can connect to your server using direct connect. It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsClient functions. Creating your first script. g. You need to declare the event on the client with on or onNet first. Quaternions are incredibly useful to represent and calculate rotations in 3D world space. deferrals: An object used to ‘defer’ accepting connections to a later. Home. fivem. ; vehicleSeat: The seat number (-1 is drivers seat, 0 = passenger right front, etc. Examples Check for all possible identifiers using this method; works well when triggered by playerConnecting event. These are currently only fully supported in Lua, other languages can be used but need a bit of a tricky workaround as these predate function references in codegen. For example: server_script "my_script. 🧩 Download or buy fancy resources for your server, or discover a 🔩 framework to use. lua), placed in a resource folder on the server. The control is carried out by enabling components. More about this in the Lua runtime manual. lua ), placed in a resource folder on the server. Creating your first script in Lua. By default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. With OneSync's unique features, server owners are able to build secure code that prevents abuse by cheats. fivem. eventName: The name of the event you want to listen to. White. Open the file with a text editor like Notepad and edit the path to your GTA V installation if necessary. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsMigrating from deprecated methods. FiveM has the ES2017 standard library built in. cfg. 835,7. lua ), placed in a resource folder on the server. A server-side event that is triggered when a player is trying to connect. RegisterNetEvent. Signature function emitNet (eventName: string,. Used in conjunction with cl_crosshairalpha. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsText labels displayed in the game UI can be formatted using classical Rockstar North-style ~ formatting tags, which are detailed below. 2GHz / AMD X8 FX-8350 @ 4GHz. Note, only one event will be triggered for every game event. ;. Use onNet function when you want to listen from client AND from server. NVIDIA 9800 GT 1GB / AMD HD 4870 1GB / Intel HD GT2. Cutscene. NUI can also send calls back to the game using so-called 'NUI callbacks'. 8k people playing right. 3 is used in FiveM, called CfxLua. Pick the 'CFX Default' template for now. Listening for events. args: The arguments you want to pass. FiveM also implements a WHATWG compliant console API (some rarely-used methods are not yet implemented). This is the same for client/server side scripts. That means, these are the events that come straight from GTA V's core mechanics. Stop animations and other tasks created by scripts. Usage: neteventlog <true|false>. Parameters string name, int args[] name: The game event name that was triggered. A game console, server console and. Add in your server. About. Parameters string name, int args[] name: The game event name that was triggered. Events. re platform server (also often named 'FXServer') on Windows, Linux, txAdmin and there's even a ZAP-Hosting guide! They can all be found down below under Available guides. MOUSE_EXTRABTN3. Use onNet function when you want to listen from server AND from client. Network and local IDs State bags. Trigger an event for everyone on the server. : "CEventShockingCarCrash". Designed to emulate the native GTA:O system. net. Below are some commonly used frameworks you can use, please note that we are just providing these frameworks for informative purposes, it's up to you to. js in your script filename. Animals. These. Using pluginsFiveM supports JavaScript as scripting language. Listening for this event in the server allows you to read/log/reply the message. 5291, heading = 291. Global Bans. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsStep 4: Getting the player's position. . gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsIn FiveM, you can also render NUI to a runtime texture, which is called DUI for 'direct NUI'. ; Extract it. Download: GitHub Repo. Red. Creating your first script in C#. If there are any arguments, we set the model to the first argument and cast it to a string. eventName: The event name you want to trigger. flag is only needed when changing. Input Parameter. Intel Core i5 3470 @ 3. /// damage caused by the weapon. GPU 1. Use any third-party archiving tool (such as 7-Zip or WinRAR) to open the . Server manual. Parameters string playerName, function setKickReason, object deferrals playerName: The player name of the player connecting. This event is fired after low-level game events take place, such as CEventNetworkEntityDamage. Enables a tool displaying all network event traffic.